It’s great to get involved in communities that can give you feedback to improve your work and help you grow as a professional. Working through multiple iterations, as well as feedback from my 3D community, helped resolve this. ![]() I had a pair of inspired styles being referenced (Overwatch/Fornite) and needed to adhere to their aesthetic. The biggest challenge was definitely the texturing. I’m always looking to learn more and I hope if there’s at least one thing to draw from this article, it’s to learn to teach yourself because software and pipelines are always changing. From then on, I have just continued to work on my craft with personal side projects or professional work. Taking my first 3D class exposed me to an area of game development I hadn’t considered. I studied Game Art and Design at the Art Institute of Pittsburgh in the hopes of becoming a concept artist. I got into doing 3D back in 2008 and it wasn’t my intention. ![]() Currently, I am a freelance artist, Assistant Professor of Animation at the University of Saint Francis in Fort Wayne, Indiana, and I also run a solo game studio in my spare time. I have worked on a few very small indie titles and within the mod community for Skyrim and Chivalry: Medieval Warfare. Primarily, I have worked on simulation and education application development in Unity targeting mobile and PC devices. I’m from Ohio, USA, and have been working in the 3D industry for over 10 years.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |